Returns a random float number between and min
[inclusive] and max
[inclusive] (Read Only).
// Instantiates prefab somewhere between -10.0 and 10.0 on the x-z plane var prefab : GameObject; function Start () { var position: Vector3 = Vector3(Random.Range(-10.0, 10.0), 0, Random.Range(-10.0, 10.0)); Instantiate(prefab, position, Quaternion.identity); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public GameObject prefab; void Start() { Vector3 position = new Vector3(Random.Range(-10.0F, 10.0F), 0, Random.Range(-10.0F, 10.0F)); Instantiate(prefab, position, Quaternion.identity) as GameObject; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public prefab as GameObject def Start() as void: position as Vector3 = Vector3(Random.Range(-10.0F, 10.0F), 0, Random.Range(-10.0F, 10.0F)) (Instantiate(prefab, position, Quaternion.identity) as GameObject)
Returns a random integer number between min
[inclusive] and max
[exclusive] (Read Only).
If max
equals min
, min
will be returned. The returned value will never be max
unless min
equals max
.
// Loads a random level from the level list Application.LoadLevel(Random.Range(0, Application.levelCount));
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { Application.LoadLevel(Random.Range(0, Application.levelCount)); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: Application.LoadLevel(Random.Range(0, Application.levelCount))