Legacy Documentation: Version 4.6.2
Language: English
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Quaternion.identity

public static Quaternion identity;

Description

The identity rotation (Read Only). This quaternion corresponds to "no rotation": the object.

Is perfectly aligned with the world or parent axes.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        transform.rotation = Quaternion.identity;
    }
}