The total number of levels available (Read Only).
// Loads a random level Application.LoadLevel (Random.Range(0, Application.levelCount-1));
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { Application.LoadLevel(Random.Range(0, Application.levelCount - 1)); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: Application.LoadLevel(Random.Range(0, (Application.levelCount - 1)))