Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GL.TexCoord2

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function TexCoord2(x: float, y: float): void;
public static void TexCoord2(float x, float y);
public static def TexCoord2(x as float, y as float) as void

Description

Sets current texture coordinate (x,y) for all texture units.

In OpenGL this matches glMultiTexCoord for all texture units or glTexCoord when no multi-texturing is available. On other graphics APIs the same functionality is emulated.

This function can only be called between GL.Begin and GL.End functions.

	// Draws a Quad in the middle of the screen and
	// Adds the material's Texture to it.

var mat : Material; function OnPostRender() { if (!mat) { Debug.LogError("Please Assign a material on the inspector"); return; } GL.PushMatrix(); mat.SetPass(1); GL.LoadOrtho(); GL.Begin(GL.QUADS); GL.TexCoord2(0,0); GL.Vertex3(0.25,0.25,0); GL.TexCoord2(0,1); GL.Vertex3(0.25,0.75,0); GL.TexCoord2(1,1); GL.Vertex3(0.75,0.75,0); GL.TexCoord2(1,0); GL.Vertex3(0.75,0.25,0); GL.End(); GL.PopMatrix(); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Material mat;
    void OnPostRender() {
        if (!mat) {
            Debug.LogError("Please Assign a material on the inspector");
            return;
        }
        GL.PushMatrix();
        mat.SetPass(1);
        GL.LoadOrtho();
        GL.Begin(GL.QUADS);
        GL.TexCoord2(0, 0);
        GL.Vertex3(0.25F, 0.25F, 0);
        GL.TexCoord2(0, 1);
        GL.Vertex3(0.25F, 0.75F, 0);
        GL.TexCoord2(1, 1);
        GL.Vertex3(0.75F, 0.75F, 0);
        GL.TexCoord2(1, 0);
        GL.Vertex3(0.75F, 0.25F, 0);
        GL.End();
        GL.PopMatrix();
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public mat as Material

	def OnPostRender() as void:
		if not mat:
			Debug.LogError('Please Assign a material on the inspector')
			return
		GL.PushMatrix()
		mat.SetPass(1)
		GL.LoadOrtho()
		GL.Begin(GL.QUADS)
		GL.TexCoord2(0, 0)
		GL.Vertex3(0.25F, 0.25F, 0)
		GL.TexCoord2(0, 1)
		GL.Vertex3(0.25F, 0.75F, 0)
		GL.TexCoord2(1, 1)
		GL.Vertex3(0.75F, 0.75F, 0)
		GL.TexCoord2(1, 0)
		GL.Vertex3(0.75F, 0.25F, 0)
		GL.End()
		GL.PopMatrix()