message | String or object to be converted to string representation for display. |
context | Object to which the message applies. |
A variant of Debug.Log that logs an error message to the console.
When you select the message in the console a connection to the context object will be drawn. This is very useful if you want know on which object an error occurs.
When the message is a string, rich text markup can be used to add emphasis. See the manual page about rich text for details of the different markup tags available.var memberVariable : Transform; if(memberVariable == null) Debug.LogError("memberVariable must be set to point to a Transform.", transform);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Transform memberVariable; void Example() { if (memberVariable == null) Debug.LogError("memberVariable must be set to point to a Transform.", transform); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public memberVariable as Transform def Example() as void: if memberVariable == null: Debug.LogError('memberVariable must be set to point to a Transform.', transform)