Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GL.PopMatrix

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function PopMatrix(): void;
public static void PopMatrix();
public static def PopMatrix() as void

Description

Restores both projection and modelview matrices off the top of the matrix stack.

Changing modelview or projection matrices overrides current camera's parameters. These matrices can be saved and restored using GL.PushMatrix and GL.PopMatrix.

See Also: PushMatrix function.

	// Draw a yellow line from the botton left to the
	// top right of the screen
	var mat : Material;

function OnPostRender() { if (!mat) { Debug.LogError("Please Assign a material on the inspector"); return; } GL.PushMatrix(); // Save the current state mat.SetPass(0); GL.LoadPixelMatrix(); GL.Color(Color.yellow); GL.Begin(GL.LINES); GL.Vertex3(0,0,0); GL.Vertex3(Screen.width, Screen.height,0); GL.End(); GL.PopMatrix(); // Pop changes. }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Material mat;
    void OnPostRender() {
        if (!mat) {
            Debug.LogError("Please Assign a material on the inspector");
            return;
        }
        GL.PushMatrix();
        mat.SetPass(0);
        GL.LoadPixelMatrix();
        GL.Color(Color.yellow);
        GL.Begin(GL.LINES);
        GL.Vertex3(0, 0, 0);
        GL.Vertex3(Screen.width, Screen.height, 0);
        GL.End();
        GL.PopMatrix();
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public mat as Material

	def OnPostRender() as void:
		if not mat:
			Debug.LogError('Please Assign a material on the inspector')
			return
		GL.PushMatrix()
		mat.SetPass(0)
		GL.LoadPixelMatrix()
		GL.Color(Color.yellow)
		GL.Begin(GL.LINES)
		GL.Vertex3(0, 0, 0)
		GL.Vertex3(Screen.width, Screen.height, 0)
		GL.End()
		GL.PopMatrix()