Legacy Documentation: Version 4.5.0

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EditorGUILayout.IntSlider

static function IntSlider(value: int, leftValue: int, rightValue: int, params options: GUILayoutOption[]): int;
static function IntSlider(label: string, value: int, leftValue: int, rightValue: int, params options: GUILayoutOption[]): int;
static function IntSlider(label: GUIContent, value: int, leftValue: int, rightValue: int, params options: GUILayoutOption[]): int;

Parameters

labelOptional label in front of the slider.
valueThe value the slider shows. This determines the position of the draggable thumb.
leftValueThe value at the left end of the slider.
rightValueThe value at the right end of the slider.
optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

int The value that has been set by the user.

Description

Make a slider the user can drag to change an integer value between a min and a max.


Create a grid of cloned Objects.

	// Simple editor script that lets you clone your object in a grid
	
	class EditorGUILayoutIntSlider extends EditorWindow {
		
		var cloneTimesX : int = 1;
		var cloneTimesY : int = 1;
		var cloneTimesZ : int = 1;
		var spacing : int = 2;
		@MenuItem("Examples/Editor GUILayout IntSlider usage")
		static function Init() {
			var window = GetWindow(EditorGUILayoutIntSlider);
			window.Show();
		}
		function OnGUI() {
			cloneTimesX = EditorGUILayout.IntSlider(cloneTimesX, 1, 10);
			cloneTimesY = EditorGUILayout.IntSlider(cloneTimesY, 1, 10);
			cloneTimesZ = EditorGUILayout.IntSlider(cloneTimesZ, 1, 10);
			
			if(GUILayout.Button("Duplicate object"))
				CloneSelected();
		}
		function CloneSelected() {
			if(!Selection.activeGameObject) {
				Debug.LogError("Select a GameObject first");
				return;
			}
			for(var i = 0; i < cloneTimesX; i++)
				for(var j = 0; j < cloneTimesY; j++)
					for(var k = 0; k < cloneTimesZ; k++)
						Instantiate(Selection.activeGameObject, 
							Vector3(i,j,k)*spacing, 
							Selection.activeGameObject.transform.rotation);
				
		}
	}
static function IntSlider(property: SerializedProperty, leftValue: int, rightValue: int, params options: GUILayoutOption[]): void;
static function IntSlider(property: SerializedProperty, leftValue: int, rightValue: int, label: string, params options: GUILayoutOption[]): void;
static function IntSlider(property: SerializedProperty, leftValue: int, rightValue: int, label: GUIContent, params options: GUILayoutOption[]): void;

Parameters

labelOptional label in front of the slider.
propertyThe value the slider shows. This determines the position of the draggable thumb.
leftValueThe value at the left end of the slider.
rightValueThe value at the right end of the slider.
optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Description

Make a slider the user can drag to change an integer value between a min and a max.