Legacy Documentation: Version 4.5.0

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EditorGUILayout.IntField

static function IntField(value: int, params options: GUILayoutOption[]): int;
static function IntField(value: int, style: GUIStyle, params options: GUILayoutOption[]): int;
static function IntField(label: string, value: int, params options: GUILayoutOption[]): int;
static function IntField(label: string, value: int, style: GUIStyle, params options: GUILayoutOption[]): int;
static function IntField(label: GUIContent, value: int, params options: GUILayoutOption[]): int;
static function IntField(label: GUIContent, value: int, style: GUIStyle, params options: GUILayoutOption[]): int;

Parameters

labelOptional label to display in front of the int field.
valueThe value to edit.
styleOptional GUIStyle.
optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

int The value entered by the user.

Description

Make a text field for entering integers.


Clone the Selected object a number of times.

	// Editor Script that clones the selected GameObject a number of times.
	
	class EditorGUILayoutIntField extends EditorWindow {
	
		var clones : int = 1;
		
		@MenuItem("Examples/Clone Object")
		static function Init() {
			var window = GetWindow(EditorGUILayoutIntField);
			window.Show();
		}
		
		function OnGUI() {
			sizeMultiplier = EditorGUILayout.IntField("Number of clones:", clones);
			if(GUILayout.Button("Clone!"))
				for(var i = 0; i < clones; i++)
					Instantiate(Selection.activeGameObject, Vector3.zero, Quaternion.identity);
		}
	}