The text that is displayed.
See Also: text mesh component.
// Set the text of the attached Text mesh
GetComponent(TextMesh).text = "Hello World";
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
GetComponent<TextMesh>().text = "Hello World";
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
GetComponent[of TextMesh]().text = 'Hello World'