How far should the text be offset from the transform.position.z when drawing.
GetComponent(TextMesh).offsetZ = 5;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
GetComponent<TextMesh>().offsetZ = 5;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
GetComponent[of TextMesh]().offsetZ = 5