How lines of text are aligned (Left, Right, Center).
GetComponent(TextMesh).alignment = TextAlignment.Left;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
GetComponent<TextMesh>().alignment = TextAlignment.Left;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
GetComponent[of TextMesh]().alignment = TextAlignment.Left