Rigidbody.inertiaTensorRotation

var inertiaTensorRotation : Quaternion

Description

The rotation of the inertia tensor.

If you don't set intertia tensor rotation from a script it will be calculated automatically from all colliders attached to the rigidbody.

JavaScript
    // Resets the inertia tensor to be the coordinate system of the transform
rigidbody.inertiaTensorRotation = Quaternion.identity;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Example() {
rigidbody.inertiaTensorRotation = Quaternion.identity;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Example():
rigidbody.inertiaTensorRotation = Quaternion.identity