The identity rotation (Read Only). This quaternion corresponds to "no rotation": the object.
Is perfectly aligned with the world or parent axes.
transform.rotation = Quaternion.identity;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
transform.rotation = Quaternion.identity;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
transform.rotation = Quaternion.identity