Forces a rigidbody to sleep at least one frame.
A common use is to call this from Awake in order to make a rigidbody sleep at startup. See Rigidbody Sleeping for more information.
rigidbody.Sleep();
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
rigidbody.Sleep();
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
rigidbody.Sleep()