Controls whether gravity affects this rigidbody.
If set to false the rigidbody will behave as in outer space.
// Disables gravity on all rigid bodies entering this collider.
function OnTriggerEnter (other : Collider) {
if (other.attachedRigidbody) {
other.attachedRigidbody.useGravity = false;
}
}
// Turn this collider into a trigger on startup
collider.isTrigger = true;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnTriggerEnter(Collider other) {
if (other.attachedRigidbody)
other.attachedRigidbody.useGravity = false;
}
void Example() {
collider.isTrigger = true;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnTriggerEnter(other as Collider):
if other.attachedRigidbody:
other.attachedRigidbody.useGravity = false
def Example():
collider.isTrigger = true