The center of mass of the rigidbody in world space (Read Only).
Debug.Log(rigidbody.worldCenterOfMass);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
Debug.Log(rigidbody.worldCenterOfMass);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
Debug.Log(rigidbody.worldCenterOfMass)