The VSync Count.
The number of VSyncs that should pass between each frame. Use 'Don't Sync' (0) to not wait for VSync. Value must be 0, 1 or 2.
// Sync framerate to monitors refresh rate
QualitySettings.vSyncCount = 1;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
QualitySettings.vSyncCount = 1;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
QualitySettings.vSyncCount = 1