Blend weights.
The Blend weights can be set to either One Bone, Two Bones or Four Bones.
// Set Blend weights to one bone. QualitySettings.blendWeights = BlendWeights.OneBone;
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { QualitySettings.blendWeights = BlendWeights.OneBone; }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): QualitySettings.blendWeights = BlendWeights.OneBone