Returns the size of the mono heap.
This is the reserved system memory that Mono is using for allocations.
function Update() {
#if ENABLE_PROFILER
Debug.Log("Allocated Mono heap size" + Profiler.GetMonoHeapSize() + "Bytes");
#endif
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
pass