Profiler.GetMonoHeapSize

static function GetMonoHeapSize () : uint

Description

Returns the size of the mono heap.

This is the reserved system memory that Mono is using for allocations.

JavaScript
    function Update() {
#if ENABLE_PROFILER
Debug.Log("Allocated Mono heap size" + Profiler.GetMonoHeapSize() + "Bytes");
#endif
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):
pass