Returns the size of the mono heap.
This is the reserved system memory that Mono is using for allocations.
function Update() { #if ENABLE_PROFILER Debug.Log("Allocated Mono heap size" + Profiler.GetMonoHeapSize() + "Bytes"); #endif }
using UnityEngine;using System.Collections;public class example : MonoBehaviour {}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): pass