Enables the Profiler.
Can be used with Profiler.logFile to log profiling information in built players. See Also: Profiler.logFile.
function Start () {
Profiler.logFile = "mylog.log";
Profiler.enabled = true;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
Profiler.logFile = "mylog.log";
Profiler.enabled = true;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
Profiler.logFile = 'mylog.log'
Profiler.enabled = true