Enables the Profiler.
Can be used with Profiler.logFile to log profiling information in built players. See Also: Profiler.logFile.
function Start () { Profiler.logFile = "mylog.log"; Profiler.enabled = true; }
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Start() { Profiler.logFile = "mylog.log"; Profiler.enabled = true; }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Start(): Profiler.logFile = 'mylog.log' Profiler.enabled = true