Profiler.enabled

static var enabled : boolean

Description

Enables the Profiler.

Can be used with Profiler.logFile to log profiling information in built players. See Also: Profiler.logFile.

JavaScript
    function Start () {
Profiler.logFile = "mylog.log";
Profiler.enabled = true;
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Start() {
Profiler.logFile = "mylog.log";
Profiler.enabled = true;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Start():
Profiler.logFile = 'mylog.log'
Profiler.enabled = true