Sets profiler output file in built players.
If binary log is enabled, a file is generated named " function Start () {
Profiler.logFile = "mylog.log";
Profiler.enableBinaryLog = true; // writes to "mylog.log.data"
Profiler.enabled = true;
}using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
Profiler.logFile = "mylog.log";
Profiler.enableBinaryLog = true;
Profiler.enabled = true;
}
}import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
Profiler.logFile = 'mylog.log'
Profiler.enableBinaryLog = true
Profiler.enabled = true