End profiling a piece of code with a custom label.
This will show up in the Profiler hierarchy.
Profiler.BeginSample ("MyPieceOfCode"); // do something that takes a lot of time Profiler.EndSample ();
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { Profiler.BeginSample("MyPieceOfCode"); Profiler.EndSample(); }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): Profiler.BeginSample('MyPieceOfCode') Profiler.EndSample()