Network.peerType

static var peerType : NetworkPeerType

Description

The status of the peer type, i.e. if it is disconnected, connecting, server or client.

JavaScript
    function OnGUI() {
if (Network.peerType == NetworkPeerType.Disconnected)
GUILayout.Label("Not Connected");
else if (Network.peerType == NetworkPeerType.Connecting)
GUILayout.Label("Connecting");
else
GUILayout.Label("Network started");
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void OnGUI() {
if (Network.peerType == NetworkPeerType.Disconnected)
GUILayout.Label("Not Connected");
else
if (Network.peerType == NetworkPeerType.Connecting)
GUILayout.Label("Connecting");
else
GUILayout.Label("Network started");
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def OnGUI():
if Network.peerType == NetworkPeerType.Disconnected:
GUILayout.Label('Not Connected')
elif Network.peerType == NetworkPeerType.Connecting:
GUILayout.Label('Connecting')
else:
GUILayout.Label('Network started')