Called on the client when you have successfully connected to a server.
function OnConnectedToServer() {
Debug.Log("Connected to server");
// Send local player name to server ...
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnConnectedToServer() {
Debug.Log("Connected to server");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnConnectedToServer():
Debug.Log('Connected to server')