Called on the server whenever a Network.InitializeServer was invoked and has completed.
function OnServerInitialized() {
Debug.Log("Server initialized and ready");
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnServerInitialized() {
Debug.Log("Server initialized and ready");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnServerInitialized():
Debug.Log('Server initialized and ready')