NavMeshAgent.CalculatePath

function CalculatePath (targetPosition : Vector3, path : NavMeshPath) : boolean

Parameters

NameDescription
targetPosition The final position of the path requested.
path The resulting path.

Returns

boolean - True if a path is found.

Description

Calculate a path to a specified point and store the resulting path.

This function can be used to plan a path ahead of time to avoid a delay in gameplay when the path is needed. Another use is to check if a target position is reachable before moving the agent.

JavaScript
    var target: Transform;
private var agent: NavMeshAgent;
function Start () {
agent = GetComponent.<NavMeshAgent>();
var path: NavMeshPath;
agent.CalculatePath(target.position, path);

if (path.status == NavMeshPathStatus.PathPartial) {
// The target cannot be reached...
}
}