Name | Description |
---|---|
targetPosition | The final position of the path requested. |
path | The resulting path. |
boolean - True if a path is found.
Calculate a path to a specified point and store the resulting path.
This function can be used to plan a path ahead of time to avoid a delay in gameplay when the path is needed. Another use is to check if a target position is reachable before moving the agent.
var target: Transform;
private var agent: NavMeshAgent;
function Start () {
agent = GetComponent.<NavMeshAgent>();
var path: NavMeshPath;
agent.CalculatePath(target.position, path);
if (path.status == NavMeshPathStatus.PathPartial) {
// The target cannot be reached...
}
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Transform target;
private NavMeshAgent agent;
void Start() {
agent = GetComponent<NavMeshAgent>();
NavMeshPath path;
agent.CalculatePath(target.position, path);
if (path.status == NavMeshPathStatus.PathPartial) {
}
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public target as Transform
private agent as NavMeshAgent
def Start():
agent = GetComponent[of NavMeshAgent]()
path as NavMeshPath
agent.CalculatePath(target.position, path)
if path.status == NavMeshPathStatus.PathPartial:
pass