Name | Description |
---|---|
targetPosition | The final position of the path requested. |
path | The resulting path. |
boolean - True if a path is found.
Calculate a path to a specified point and store the resulting path.
This function can be used to plan a path ahead of time to avoid a delay in gameplay when the path is needed. Another use is to check if a target position is reachable before moving the agent.
var target: Transform;
private var agent: NavMeshAgent;
function Start () {
agent = GetComponent.<NavMeshAgent>();
var path: NavMeshPath;
agent.CalculatePath(target.position, path);
if (path.status == NavMeshPathStatus.PathPartial) {
// The target cannot be reached...
}
}