function ActivateCurrentOffMeshLink (activated : boolean) : void
Description
Enables or disables the current off-mesh link.
This function activates or deactivates the off-mesh link
where the agent is currently waiting. This is useful for
granting access to newly discovered areas of the game world or
simulating the creation or removal of an obstacle to an area.
private var agent: NavMeshAgent;
function Start () {
agent = GetComponent.<NavMeshAgent>();
}
function OpenDiscoveredArea(areasDiscovered: Hashtable) {
if (agent.isOnOffMeshLink) {
if (areasDiscovered.ContainsKey(agent.currentOffMeshLinkData.offMeshLink.name)) {
agent.ActivateCurrentOffMeshLink(true);
}
}
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
private NavMeshAgent agent;
void Start() {
agent = GetComponent<NavMeshAgent>();
}
void OpenDiscoveredArea(Hashtable areasDiscovered) {
if (agent.isOnOffMeshLink)
if (areasDiscovered.ContainsKey(agent.currentOffMeshLinkData.offMeshLink.name))
agent.ActivateCurrentOffMeshLink(true);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
private agent as NavMeshAgent
def Start():
agent = GetComponent[of NavMeshAgent]()
def OpenDiscoveredArea(areasDiscovered as Hashtable):
if agent.isOnOffMeshLink:
if areasDiscovered.ContainsKey(agent.currentOffMeshLinkData.offMeshLink.name):
agent.ActivateCurrentOffMeshLink(true)