The NavMesh Agent component is used in connection with pathfinding, and is the place to put information about how this agent navigates the NavMesh. You can access it in
Radius | Agent radius (used for pathfinding purposes only, and can differ from the actual object's radius, typically larger). |
Speed | Maximum movement speed with which the agent can traverse the world toward its destination. |
Acceleration | Maximum acceleration. |
Angular Speed | Maximum rotation speed in (deg/s). |
Stopping distance | Stopping distance. The agent will decelerate when within this distance to the destination. |
Auto Traverse OffMesh Link | Automate movement onto and off of OffMeshLinks. |
Auto Repath | Acquire new path if existing is partial or invalid. |
Height | The height of the agent (used in debug graphics). |
Base offset | Vertical offset of the collision geometry relative to the actual geometry. |
Obstacle Avoidance Type | The level of quality of avoidance. |
Avoidance Priority | Agents of lower priority will be ignored by this agent when performing avoidance. The value should be in the range 0..99 where lower numbers indicate higher priority. |
NavMesh Walkable | Specifies the types of Navmesh layers that the agent can traverse. |
(back to Navigation and Pathfinding)
Page last updated: 2013-02-18