Behaviour.enabled

var enabled : boolean

Description

Enabled Behaviours are Updated, disabled Behaviours are not.

This is shown as the small checkbox in the inspector of the behaviour.

JavaScript
    GetComponent(PlayerScript).enabled = false;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Example() {
GetComponent<PlayerScript>().enabled = false;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Example():
GetComponent[of PlayerScript]().enabled = false