Reset to default values.
Reset is called when the user hits the Reset button in the Inspector's context menu or when adding the component the first time. This function is only called in editor mode. Reset is most commonly used to give good default values in the inspector.
// Sets target to a default value.
// This could be used in a follow camera.
var target : GameObject;
function Reset () {
// Only set target if it is not assigned yet.
if (!target)
target = GameObject.FindWithTag ("Player");
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public GameObject target;
void Reset() {
if (!target)
target = GameObject.FindWithTag("Player");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public target as GameObject
def Reset():
if not target:
target = GameObject.FindWithTag('Player')