Is any invoke on methodName pending?
// Instantiates a project after 2 seconds when Space key was pressed
// and it will only call the function after the function has ended its execution
var projectile : Rigidbody;
function Update() {
if(Input.GetKeyDown(KeyCode.Space) && !IsInvoking("LaunchProjectile"))
Invoke("LaunchProjectile", 2);
}
function LaunchProjectile () {
var instance : Rigidbody = Instantiate(projectile);
instance.velocity = Random.insideUnitSphere * 5;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Rigidbody projectile;
void Update() {
if (Input.GetKeyDown(KeyCode.Space) && !IsInvoking("LaunchProjectile"))
Invoke("LaunchProjectile", 2);
}
void LaunchProjectile() {
Rigidbody instance = Instantiate(projectile);
instance.velocity = Random.insideUnitSphere * 5;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public projectile as Rigidbody
def Update():
if Input.GetKeyDown(KeyCode.Space) and (not IsInvoking('LaunchProjectile')):
Invoke('LaunchProjectile', 2)
def LaunchProjectile():
instance as Rigidbody = Instantiate(projectile)
instance.velocity = (Random.insideUnitSphere * 5)
Is any invoke pending on this MonoBehaviour?