Callback for processing animation movements for modifying root motion.
This callback will be invoked at each frame after the state machines and the animations have been evaluated, but before OnAnimatorIK.
See Also: Root motion.
function OnAnimatorMove() {
var animator = GetComponent.<Animator>();
if (animator) {
var newPosition = transform.position;
newPosition.z += animator.GetFloat("Runspeed") * Time.deltaTime;
transform.position = newPosition;
}
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnAnimatorMove() {
Animator animator = GetComponent<Animator>();
if (animator) {
Vector3 newPosition = transform.position;
newPosition.z += animator.GetFloat("Runspeed") * Time.deltaTime;
transform.position = newPosition;
}
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnAnimatorMove():
animator as Animator = GetComponent[of Animator]()
if animator:
newPosition as Vector3 = transform.position
newPosition.z += (animator.GetFloat('Runspeed') * Time.deltaTime)
transform.position = newPosition