OnMouseDown is called when the user has pressed the mouse button while over the GUIElement or Collider.
This event is sent to all scripts of the Collider or GUIElement.
// Loads the level named "SomeLevel" as a response
// to the user clicking on the object
function OnMouseDown () {
Application.LoadLevel ("SomeLevel");
}
OnMouseDown can be a co-routine, simply use the yield statement in the function. This event is sent to all scripts attached to the Collider or GUIElement.
IMPORTANT: This function has no effect on iPhone.