Returns one active GameObject tagged tag. Returns null if no GameObject was found.
Tags must be declared in the tag manager before using them.
#pragma strict
var respawnPrefab : GameObject;
var respawn: GameObject;
// Instantiates respawnPrefab at the location
// of the game object with tag "Respawn"
function Start()
{
if (respawn==null)
respawn = GameObject.FindWithTag ("Respawn");
Instantiate (respawnPrefab, respawn.transform.position, respawn.transform.rotation);
}