OnMouseUpAsButton is only called when the mouse is released over the same GUIElement or Collider as it was pressed.
See Also: OnMouseUp.
// Loads the level named "SomeLevel" as a response
// to the user clicking on the object
function OnMouseUpAsButton () {
Application.LoadLevel ("SomeLevel");
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnMouseUpAsButton() {
Application.LoadLevel("SomeLevel");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnMouseUpAsButton():
Application.LoadLevel('SomeLevel')
OnMouseUpAsButton can be a co-routine, simply use the yield statement in the function. This event is sent to all scripts attached to the Collider or GUIElement.
IMPORTANT: This function has no effect on iPhone.