Sent to all game objects before the application is quit.
In the editor this is called when the user stops playmode. In the web player it is called when the web view is closed.
function OnApplicationQuit() {
// Make sure prefs are saved before quitting.
PlayerPrefs.Save();
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnApplicationQuit() {
PlayerPrefs.Save();
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnApplicationQuit():
PlayerPrefs.Save()