LateUpdate is called every frame, if the Behaviour is enabled.
LateUpdate is called after all Update functions have been called. This is useful to order script execution. For example a follow camera should always be implemented in LateUpdate because it tracks objects that might have moved inside Update.
// Moves the object forward 1 meter a second
function LateUpdate () {
transform.Translate(0, 0, Time.deltaTime * 1);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void LateUpdate() {
transform.Translate(0, 0, Time.deltaTime * 1);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def LateUpdate():
transform.Translate(0, 0, (Time.deltaTime * 1))