Draw a camera-facing dot. Pass this into handle functions.
Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.
Dot Cap in the Scene View.
// Draw one Dot on each axis of any GameObject that has
// the "DummyDotCapScript.js" script attached.
@CustomEditor (DummyDotCapScript)
class DotCap extends Editor {
var dotSize : float = 1;
function OnSceneGUI () {
Handles.color = Color.red;
Handles.DotCap(0,
target.transform.position + Vector3(5,0,0),
target.transform.rotation,
dotSize);
Handles.color = Color.green;
Handles.DotCap(0,
target.transform.position + Vector3(0,5,0),
target.transform.rotation,
dotSize);
Handles.color = Color.blue;
Handles.DotCap(0,
target.transform.position + Vector3(0,0,5),
target.transform.rotation,
dotSize);
}
}
And the script attached to this Handle:
//DummyDotCapScript.js
Debug.Log("I have DotCap Handles attached to this transform!");