Colors of the handles.
Magenta slider that points to 0,0,0.
// Simple script that creates a Magenta Slide Handle that
// points to (0,0,0) nomatter where the target GameObject is located.
@CustomEditor (Slide)
class SliderHandleJS extends Editor {
function OnSceneGUI () {
Handles.color = Color.magenta;
target.vectorPoint = Handles.Slider (target.vectorPoint,
Vector3.zero - target.transform.position);
if (GUI.changed)
EditorUtility.SetDirty (target);
}
}
And the script attached to this Handle:
// Usage: Place this script on the Game Object you want to use the
// editor-created slide handle.
@script ExecuteInEditMode()
var vectorPoint : Vector3 = Vector3(0,0,0);
function Update() {
Debug.Log("Looking at: " + vectorPoint);
}