Draw a cube. Pass this into handle functions.
Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.
Cube Cap on the Scene View.
// Draw one cube on each axis of any GameObject that has
// the "DummyCubeCapScript.js" script attached.
@CustomEditor (DummyCubeCapScript)
class CubeCap extends Editor {
var cubeSize : float = 1;
function OnSceneGUI () {
Handles.color = Color.red;
Handles.CubeCap(0,
target.transform.position + Vector3(5,0,0),
target.transform.rotation,
cubeSize);
Handles.color = Color.green;
Handles.CubeCap(0,
target.transform.position + Vector3(0,5,0),
target.transform.rotation,
cubeSize);
Handles.color = Color.blue;
Handles.CubeCap(0,
target.transform.position + Vector3(0,0,5),
target.transform.rotation,
cubeSize);
}
}
And the script attached to this Handle:
//DummyCubeCapScript.js
Debug.Log("I have CubeCap Handles attached to this transform!");