GameObject.layer

var layer : int

Description

The layer the game object is in. A layer is in the range [0...31].

Layers can be used for selective rendering from cameras or ignoring raycasts.

JavaScript
    // Put the game object in the ignore raycast layer
gameObject.layer = 2;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Example() {
gameObject.layer = 2;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Example():
gameObject.layer = 2