Finds a game object by name and returns it.
If no game object with name can be found, null is returned. If name contains a '/' character it will traverse the hierarchy like a path name. This function only returns active gameobjects.
For performance reasons it is recommended to not use this function every frame Instead cache the result in a member variable at startup or use GameObject.FindWithTag.
var hand : GameObject;
// This will return the game object named Hand in the scene.
hand = GameObject.Find("Hand");
// This will return the game object named Hand.
// Hand must not have a parent in the hierarchy view!
hand = GameObject.Find("/Hand");
// This will return the game object named Hand,
// which is a child of Arm -> Monster.
// Monster must not have a parent in the hierarchy view!
hand = GameObject.Find("/Monster/Arm/Hand");
// This will return the game object named Hand,
// which is a child of Arm -> Monster.
// Monster may have a parent.
hand = GameObject.Find("Monster/Arm/Hand");
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public GameObject hand;
void Example() {
hand = GameObject.Find("Hand");
hand = GameObject.Find("/Hand");
hand = GameObject.Find("/Monster/Arm/Hand");
hand = GameObject.Find("Monster/Arm/Hand");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public hand as GameObject
def Example():
hand = GameObject.Find('Hand')
hand = GameObject.Find('/Hand')
hand = GameObject.Find('/Monster/Arm/Hand')
hand = GameObject.Find('Monster/Arm/Hand')
// Find the hand inside Start and rotate it every frame
private var hand : GameObject;
function Start () {
hand = GameObject.Find("/Monster/Arm/Hand");
}
function Update () {
hand.transform.Rotate(0, 100 * Time.deltaTime, 0);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
private GameObject hand;
void Start() {
hand = GameObject.Find("/Monster/Arm/Hand");
}
void Update() {
hand.transform.Rotate(0, 100 * Time.deltaTime, 0);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
private hand as GameObject
def Start():
hand = GameObject.Find('/Monster/Arm/Hand')
def Update():
hand.transform.Rotate(0, (100 * Time.deltaTime), 0)