Creates a new game object, named name.
A Transform is always added to the game object.
// Creates a game object named "Player" and
// adds a rigidbody and box collider to it.
var player : GameObject;
player = new GameObject ("Player");
player.AddComponent ("Rigidbody");
player.AddComponent ("BoxCollider");
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public GameObject player;
void Example() {
player = new GameObject("Player");
player.AddComponent("Rigidbody");
player.AddComponent("BoxCollider");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public player as GameObject
def Example():
player = GameObject('Player')
player.AddComponent('Rigidbody')
player.AddComponent('BoxCollider')
Creates a new game object.
A Transform is always added to the game object.
// Creates a game object with no name and
// adds a rigidbody and box collider to it.
var player : GameObject;
player = new GameObject ();
player.AddComponent ("Rigidbody");
player.AddComponent ("BoxCollider");
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public GameObject player;
void Example() {
player = new GameObject();
player.AddComponent("Rigidbody");
player.AddComponent("BoxCollider");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public player as GameObject
def Example():
player = GameObject()
player.AddComponent('Rigidbody')
player.AddComponent('BoxCollider')
Creates a game object and attaches the specified components.