Translates an instance ID to a reference to an object.
If the object is not loaded from disk, loads it from disk.
Editor Window to enter the instance ID and print the name of the object.
// Simple editor window that prints on the console the GameObject
// name given an ID.
// If no objec is found it prints an error.
class EditorUtilityInstanceIDToObject extends EditorWindow {
var id : int;
@MenuItem("Examples/ID To Name")
static function Init() {
var window = GetWindow(EditorUtilityInstanceIDToObject);
window.position = Rect(0,0,160, 60);
window.Show();
}
function OnGUI() {
id = EditorGUILayout.IntField("Instance ID:",id);
if(GUILayout.Button("Find Name")) {
var obj = EditorUtility.InstanceIDToObject(id);
if(!obj)
Debug.LogError("No object could be found with instance id: " + id);
else
Debug.Log("Object's name: " + obj.name);
}
}
}