Home
Manual
Reference
Scripting
Scripting Reference
EditorUtility
.SetObjectEnabled
Menu
Overview
Runtime Classes
Attributes
Enumerations
Editor Classes
Attributes
Enumerations
History
Index
EditorUtility
All Members
Class Functions
ClearProgressBar
CollectDeepHierarchy
CollectDependencies
CompressTexture
CopySerialized
CreateGameObjectWithHideFlags
DisplayCancelableProgressBar
DisplayDialog
DisplayDialogComplex
DisplayPopupMenu
DisplayProgressBar
ExtractOggFile
FocusProjectWindow
FormatBytes
GetObjectEnabled
InstanceIDToObject
IsPersistent
OpenFilePanel
OpenFolderPanel
SaveFilePanel
SaveFilePanelInProject
SaveFolderPanel
SetDirty
SetObjectEnabled
SetSelectedWireframeHidden
UnloadUnusedAssets
UnloadUnusedAssetsIgnoreManagedReferences
static
function
SetObjectEnabled (target :
Object
, enabled :
boolean
) :
void
Description
Set the enabled state of the object.