EditorUtility.DisplayProgressBar

static function DisplayProgressBar (title : String, info : String, progress : float) : void

Description

Displays or updates a progress bar.

The window title will be set to title and the info will be set to info. Progress should be set to a value between 0.0 and 1.0, where 0 means nothing done and 1.0 means 100% completed.

This is useful if you perform any lengthy operations in your editor scripts or wizards, and want to notify the user about the progress.

See Also: DisplayCancelableProgressBar, ClearProgressBar functions.


Progress bar in the editor.

    // Simple Editor Script that fills a bar in the given seconds.
class EditorUtilityDisplayProgressBar extends EditorWindow {
var secs = 10.0;
var startVal = 0;
var progress = 0;
@MenuItem("Examples/Progress Bar Usage")
static function Init() {
var window = GetWindow(EditorUtilityDisplayProgressBar);
window.Show();
}
function OnGUI() {
secs = EditorGUILayout.IntField("Time to wait:", secs);
if(GUILayout.Button("Display bar")) {
if(secs < 1) {
Debug.LogError("Seconds should be bigger than 1");
return;
}
startVal = EditorApplication.timeSinceStartup;
}
if(progress < secs)
EditorUtility.DisplayProgressBar(
"Simple Progress Bar",
"Shows a progress bar for the given seconds",
progress/secs);
else
EditorUtility.ClearProgressBar();
progress = EditorApplication.timeSinceStartup - startVal;
}
function OnInspectorUpdate() {
Repaint();
}
}