function PlayOneShot (clip : AudioClip, volumeScale : float = 1.0F) : void
Parameters
Name | Description |
clip |
The clip being played.
|
volumeScale |
The scale of the volume (0-1).
|
Description
Plays an AudioClip, and scales the AudioSource volume by volumeScale.
@script RequireComponent(AudioSource)
var impact : AudioClip;
function OnCollisionEnter () {
audio.PlayOneShot(impact, 0.7);
}
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(AudioSource))]
public class example : MonoBehaviour {
public AudioClip impact;
void OnCollisionEnter() {
audio.PlayOneShot(impact, 0.7F);
}
}
import UnityEngine
import System.Collections
[RequireComponent(AudioSource)]
class example(MonoBehaviour):
public impact as AudioClip
def OnCollisionEnter():
audio.PlayOneShot(impact, 0.7F)
See Also: AudioSource.Play.