Sets the spread angle a 3d stereo or multichannel sound in speaker space.
0 = all sound channels are located at the same speaker location and is 'mono'. 360 = all subchannels are located at the opposite speaker location to the speaker location that it should be according to 3D position. Default = 0.
// when any AudioSource goes trough this transform, it will set it as 'mono'
// and will restore the value to 3D effect after exiting
// Make sure the audio source has a collider.
function OnTriggerEnter(other : Collider) {
if(other.audio)
other.audio.spread = 0;
}
function OnTriggerExit(other : Collider) {
if(other.audio)
other.audio.spread = 360;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnTriggerEnter(Collider other) {
if (other.audio)
other.audio.spread = 0;
}
void OnTriggerExit(Collider other) {
if (other.audio)
other.audio.spread = 360;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnTriggerEnter(other as Collider):
if other.audio:
other.audio.spread = 0
def OnTriggerExit(other as Collider):
if other.audio:
other.audio.spread = 360