If set to true, the audio source will automatically start playing on awake.
@script RequireComponent(AudioSource)
function Start() {
if(!audio.playOnAwake) {
audio.Play(); // Play the clip if it wasn't set to play on awake
}
}
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(AudioSource))]
public class example : MonoBehaviour {
void Start() {
if (!audio.playOnAwake)
audio.Play();
}
}
import UnityEngine
import System.Collections
[RequireComponent(AudioSource)]
class example(MonoBehaviour):
def Start():
if not audio.playOnAwake:
audio.Play()