AudioSource.timeSamples

var timeSamples : int

Description

Playback position in PCM samples.

Use this to read current playback time or to seek to a new playback time in samples, if you want more precise timing than what time variable allows.

See Also: time variable.

JavaScript
    @script RequireComponent(AudioSource)
// Prints the elapsed time in samples the audio
// source has been playing.
// Press "Return" to start the song and see how the
// time sample gets restarted..
function Update() {
if(Input.GetKeyDown(KeyCode.Return)) {
audio.Stop();
audio.Play();
}
Debug.Log(audio.timeSamples);
}

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))]
public class example : MonoBehaviour {
void Update() {
if (Input.GetKeyDown(KeyCode.Return)) {
audio.Stop();
audio.Play();
}
Debug.Log(audio.timeSamples);
}
}

import UnityEngine
import System.Collections

[RequireComponent(AudioSource)]
class example(MonoBehaviour):

def Update():
if Input.GetKeyDown(KeyCode.Return):
audio.Stop()
audio.Play()
Debug.Log(audio.timeSamples)