Playback position in PCM samples.
Use this to read current playback time or to seek to a new playback time in samples, if you want more precise timing than what time variable allows.
See Also: time variable.
@script RequireComponent(AudioSource)
// Prints the elapsed time in samples the audio
// source has been playing.
// Press "Return" to start the song and see how the
// time sample gets restarted..
function Update() {
if(Input.GetKeyDown(KeyCode.Return)) {
audio.Stop();
audio.Play();
}
Debug.Log(audio.timeSamples);
}
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(AudioSource))]
public class example : MonoBehaviour {
void Update() {
if (Input.GetKeyDown(KeyCode.Return)) {
audio.Stop();
audio.Play();
}
Debug.Log(audio.timeSamples);
}
}
import UnityEngine
import System.Collections
[RequireComponent(AudioSource)]
class example(MonoBehaviour):
def Update():
if Input.GetKeyDown(KeyCode.Return):
audio.Stop()
audio.Play()
Debug.Log(audio.timeSamples)